The Fate Forge

GMs Blog - Post Game 1
An unbelievable start

We all decided to start this D&D 3.5 game mostly because I sensed we were getting bored of Shadow Run. So I started prepping with little enthusiasm. I figured this would be another game people really didn’t take seriously (well… as seriously as you can take a game…) and I would spend hours a week prepping so we can goof off game night and not really use anything I had prepped. Not that I mind the goofing off, I rather enjoy the down time, but I feel a sort of drive to make use of my work. All of this was unfounded, however, since we had one of our better games that night.

The players we ALL interested, most everyone had their character sheets ready to go, and even the ones that didn’t actually had a DESIRE to do it right! Amazing. This did a lot to rekindle my passion for making awesome games. I’ll try to impart some of the design thinking into this text without giving too much away for the players.

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GMs Blog - Pre Game 2
The Kingdom of Zi lives!!!

So I recently began working on the actual world that our game will take place in. I’m demanding a lot out of a little area, so I decided to just create the blasted thing from scratch. I figured an entire continent of floating “islands” would be cool, so I created five distinct islands and had them floating over the water. I had already named them and created a small history when I saw that one of my players had actually written a back story for their character. I read it and was thrilled that he took my “not canon = free game” policy and ran with it! He stated he was from the area, from a small kingdom called Zi, that it had been attacked by both Raksus and Sardenala, and he even stated that he was royalty from his homeland! He gave lots of detail about his homeland, but I had a problem. I DIDN’T HAVE A KINGDOM NAMED ZI!!! So, I happily set to work accommodating his vision of Felwyr.

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passing time....

Things have changed so much since you guys left. i have weapons now. i can use them relatively well. i hunt. i kill. i do things that i never thought i was capable of doing.  i cry. i hate. things just arn't the same. what happend? i miss you. where did they take you? how far did you get? the man never did say where he found your cloaks. by the way, i stopped selling the wares. i'm not a merchant anymore. i'm much different now. i left ravenwood.  beatrice tried to get me to stay but i couldn't. i didn't know what else to do after i found out what happend. so i left. i taught myself to fight with a sword. in each hand. i read a manual on how to fire a longbow. i'm not great, but i think i'm getting better. day by day. saved a nice family the other day. i watched them from the treetops. i killed the goblins that were about to ambush them. they never knew what was about to happen to them. i guided them through the forest. kept watch while they rested. i'm a protector of the traveler's now. can you believe that? right now i'm at camp guiding a few other's. they're nice, albeit the bard is starting to grate my nerves a little. but they arn't like the other's who travel through these woods.  they're able to defend themselves. but they're still lost in this forest. that much was evident when i first encountered them. but i'm still going to help. they're doing something important. maybe they will be able to settle things going on in ferwyn. that's where they said they were going. did you know of a wizard named aeron? did you know about the half-orc who lived in that huge tree that we used to make camp at the day before getting home? he said i should find the wizard. that if i really wanted to help that i should bring the wizard to the travelers. and i'm going to. only thing is that i have no idea where to begin looking. we split up for a while but i wasn't able to find him before it was time to return to camp. the half-orc said he should be nearby though. so i'm gonna keep trying. i'm gonna make sure that i bring the wizard to these travelers. i'm gonna see them through this forest. i'm gonna guide them through the forest into ferwyn. then i'll go back to watching over other's who pass through here. that was my oath. i promise. i love you mom. i love you too dad and my dear brothers. i miss you more each passing day…..

~Syphreal


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Time Warp - Pennon and Shaes
An experiment in Narrative Freedom

This is a quick experiment. I have a wonderful idea to infuse character backgrounds into the ongoing story, but no background to work from. Assuming Pennon’s player and Shaes’ player have no problem with it, I’m going to exercise Narrative Freedom and create some canon. Just as I retain the right to veto NF coming from my players, they retain the right to veto NF coming from me. If this is veto’d, i’ll delete this post as not to confuse people. ~Tricen

In the wanderings of Pennon and Shaes, they once found themselves hired by a malnourished half-elf to clear out a cave full of terrible creatures. In return, the half-elf and the village he represented would let them have the artifact stored inside that the creatures were protecting. The village only wanted the cave for it’s possible mining applications. Pennon and Shaes took the job, but were dismayed when they discovered that the little half-elf that barely spoke common was to accompany them the whole way.

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GMs Blog - Post Game 2
Lessons learned

It just goes to show you, you can never be GMing too long to learn something new. I had anticipated this game to generate a lot of enthusiasm, but instead I made several mistakes that curbed that enthusiasm. Everyone seemed to have fun, just not quite as much as I had hoped. I’d like to analyze the causes behind this situation.

I had started the game asking for initiative. That worked beautifully. They got excited immediately and they payed attention. I described a fortifying wall surrounding a magic gate (I’ll leave explanations to the player recaps) and lots of goblins trying to take down the gate. I also introduced a new PC in the middle of the fight. All of this seemed to go well. The problem occurred when I sprung my trap on them.

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